There's so much to do in each area, and so many opportunities to shoot off to a new location and get infinitely more powerful, that anyone who's trying to do everything is inevitably going to end up so much stronger than what they're fighting. It's not just that sorcery is so effective-it's also a symptom of the open world. I miss slamming my head against the keyboard after three hours and zero progress. I miss feeling that awesome vulnerability that tough bosses evoke. Until now, I'd viewed the difficulty of FromSoftware games as something I had to put up with to enjoy all the stuff I love about them, but at some point I must have caught the masochism bug, because it feels wrong to get through so many bosses with only the odd scrape or bruise. The problem is that I'm not being pushed to find a new exploit or cheesy strategy what works on one boss has mostly been working on all of them. It's one of my favourite things about FromSoftware games: they let you feel good about finding an exploit or a cheap way to murder a tough opponent. They're cheesy as hell, too, so whatever you've gotta do to get them down is the right way. Hanging back and tossing rocks is pretty cheesy, but there's no right way to defeat an Elden Ring boss.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |