Slow Pace – Although it is structured to be so the game is extremely slow and not for everyone, actions take minutes, hours and even days to complete, meaning players can rarely sit in the game playing for hours long sessions and must constantly come back to the game periodically The Newspaper – In the game there is a daily newspaper that reports on all the previous day’s events in the game such as who has declared war on who, who is trading with who, which cities have fallen and which nations have been conquered players can even post their own written articles with accompanying imagesĪctual Diplomacy – To survive the game players will have to learn the art of diplomacy and negotiation, working with and alongside other players it is necessary to trade, create non-aggression pacts, and many social elements that go beyond simple game mechanicsĭaily Progression System – In order to create a balanced game (as premium currency can rush building) certain units and buildings are only available at a set number of real world days from when the game begins, meaning players can’t simply rush towards the end-game unitsįorging an Alliance – One of the greatest things about the game is working with other players, which in many ways is a necessity, as individuals vie for control of countries and resources, those who work together and look after each other can achieve a cooperative victory far easier Plenty of Playable Countries – There are dozens of playable countries within the game situated in their real world location for the time (as well as some fictional countries for the “Pacific Conquest Scenario” which allows up to 50 players) and each nation requires its own individual strategy to achieve victory The second browser war themed strategy from Bytro Labs is this the Great War, or just history repeating itself? Set during the opening of WW2, in Call of War 1942 players take control of a country from our own world true to the time period, they are charged with creating a powerful nation, expanding their borders, making allies and enemies, and ultimately trying to conquer the world.
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